The SyncEvent class
(PECL sync >= Unknown)
Введение
A cross-platform, native implementation of named and unnamed event objects. Both automatic and manual event objects are supported.
An event object waits, without polling, for the object to be fired/set. One instance waits on the event object while another instance fires/sets the event. Event objects are useful wherever a long-running process would otherwise poll a resource (e.g. checking to see if uploaded data needs to be processed).
Обзор классов
SyncEvent
{
/* Методы */
}Содержание
- SyncEvent::__construct — Constructs a new SyncEvent object
- SyncEvent::fire — Fires/sets the event
- SyncEvent::reset — Resets a manual event
- SyncEvent::wait — Waits for the event to be fired/set
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