The SplObjectStorage class
(PHP 5 >= 5.3.0)
Introduction
The SplObjectStorage class provides a map from objects to data or, by ignoring data, an object set. This dual purpose can be useful in many cases involving the need to uniquely identify objects.
Class synopsis
/* Methods */
}Examples
Example #1 SplObjectStorage as a set
<?php
// As an object set
$s = new SplObjectStorage();
$o1 = new StdClass;
$o2 = new StdClass;
$o3 = new StdClass;
$s->attach($o1);
$s->attach($o2);
var_dump($s->contains($o1));
var_dump($s->contains($o2));
var_dump($s->contains($o3));
$s->detach($o2);
var_dump($s->contains($o1));
var_dump($s->contains($o2));
var_dump($s->contains($o3));
?>
The above example will output:
bool(true) bool(true) bool(false) bool(true) bool(false) bool(false)
Example #2 SplObjectStorage as a map
<?php
// As a map from objects to data
$s = new SplObjectStorage();
$o1 = new StdClass;
$o2 = new StdClass;
$o3 = new StdClass;
$s[$o1] = "data for object 1";
$s[$o2] = array(1,2,3);
if (isset($s[$o2])) {
var_dump($s[$o2]);
}
?>
The above example will output:
array(3) { [0]=> int(1) [1]=> int(2) [2]=> int(3) }
Table of Contents
- SplObjectStorage::addAll — Adds all objects from another storage
- SplObjectStorage::attach — Adds an object in the storage
- SplObjectStorage::contains — Checks if the storage contains a specific object
- SplObjectStorage::count — Returns the number of objects in the storage
- SplObjectStorage::current — Returns the current storage entry
- SplObjectStorage::detach — Removes an object from the storage
- SplObjectStorage::getHash — Calculate a unique identifier for the contained objects
- SplObjectStorage::getInfo — Returns the data associated with the current iterator entry
- SplObjectStorage::key — Returns the index at which the iterator currently is
- SplObjectStorage::next — Move to the next entry
- SplObjectStorage::offsetExists — Checks whether an object exists in the storage
- SplObjectStorage::offsetGet — Returns the data associated with an object
- SplObjectStorage::offsetSet — Associates data to an object in the storage
- SplObjectStorage::offsetUnset — Removes an object from the storage
- SplObjectStorage::removeAll — Removes objects contained in another storage from the current storage
- SplObjectStorage::removeAllExcept — Removes all objects except for those contained in another storage from the current storage
- SplObjectStorage::rewind — Rewind the iterator to the first storage element
- SplObjectStorage::serialize — Serializes the storage
- SplObjectStorage::setInfo — Sets the data associated with the current iterator entry
- SplObjectStorage::unserialize — Unserializes a storage from its string representation
- SplObjectStorage::valid — Returns if the current iterator entry is valid
Коментарии
I rewrote some scripts and changed object storage with arrays to SplObjectStorage. At some point I needed support of array_rand() but I did not find a function to return a random attached object of an SplObjectStorage object.
So here is my solution for random access to SplObjectStorage:
<?php
$o1 = new StdClass;
$o2 = new StdClass;
$s = new SplObjectStorage;
$s->attach($o1);
$s->attach($o2);
$random = rand(0,$s->count()-1);
$s->rewind();
for($i=0;$i<$random;$i++) {
$s->next();
}
var_dump($s->current());
?>
I needed to merge SplObjectStorages.
<?php
// As an object set
$SplObjectStorage_1 = new SplObjectStorage();
$object1 = new StdClass;
$object1->attr = 'obj 1';
$object2 = new StdClass;
$object2->attr = 'obj 2';
$object3 = new StdClass;
$object3->attr = 'obj 3';
$SplObjectStorage_1->attach($object1);
$SplObjectStorage_1->attach($object2);
$SplObjectStorage_1->attach($object3);
// Another one object set
$SplObjectStorage_2 = new SplObjectStorage();
$object4 = new StdClass;
$object4->attr = 'obj 4';
$object5 = new StdClass;
$object5->attr = 'obj 5';
$object6 = new StdClass;
$object6->attr = 'obj 6';
$SplObjectStorage_2->attach($object4);
$SplObjectStorage_2->attach($object5);
$SplObjectStorage_2->attach($object6);
/**
* Merge SplObjectStorage
*
* @param how many SplObjectStorage params as you want
* @return SplObjectStorage
*/
function mergeSplObjectStorage() {
$buffer = new SplObjectStorage();
if( func_num_args() > 0 ) {
$args = func_get_args();
foreach ($args as $objectStorage) {
foreach($objectStorage as $object) {
if(is_object( $object ) ) {
$buffer->attach($object);
}
}
}
}
else{
return FALSE;
}
return $buffer;
}
$merge = mergeSplObjectStorage($SplObjectStorage_1, $SplObjectStorage_2);
?>
<?php
echo $merge->count();
?>
Will output :
6
<?php
$merge->rewind();
while($merge->valid()) {
$object = $merge->current();
var_dump($object);
$merge->next();
}
?>
Will ouput :
object(stdClass)#2 (1) {
["attr"]=>
string(5) "obj 1"
}
object(stdClass)#3 (1) {
["attr"]=>
string(5) "obj 2"
}
object(stdClass)#4 (1) {
["attr"]=>
string(5) "obj 3"
}
object(stdClass)#6 (1) {
["attr"]=>
string(5) "obj 4"
}
object(stdClass)#7 (1) {
["attr"]=>
string(5) "obj 5"
}
object(stdClass)#8 (1) {
["attr"]=>
string(5) "obj 6"
}
My two cents.
Note some inconsistent/surprising behavior in SplObjectStorage to preserve backwards compatibility. You can't properly use foreach with key/value syntax.
<?php
$spl = new SplObjectStorage ();
$keyForA = new StdClass();
$keyForB = new StdClass();
$spl[$keyForA] = 'value a';
$spl[$keyForB] = 'value b';
foreach ($spl as $key => $value)
{
// $key is NOT an object, $value is!
// Must use standard array access to get strings.
echo $spl[$value] . "\n"; // prints "value a", then "value b"
}
// it may be clearer to use this form of foreach:
foreach ($spl as $key)
{
// $key is an object.
// Use standard array access to get values.
echo $spl[$key] . "\n"; // prints "value a", then "value b"
}
?>
See https://bugs.php.net/bug.php?id=49967
Do not use SplObjectStorage::detach when forach'ing over items in the storage as this skips the second (and only second) element.
Example:
<?php
class A {
public $i;
public function __construct($i) {
$this->i = $i;
}
}
$container = new \SplObjectStorage();
$container->attach(new A(1));
$container->attach(new A(2));
$container->attach(new A(3));
$container->attach(new A(4));
$container->attach(new A(5));
foreach ($container as $item) {
echo $item->i . "\n";
$container->detach($item);
}
echo "== Left in storage ==\n";
foreach ($container as $item) {
echo $item->i . "\n";
}
/* Outputs:
1
3
4
5
== Left in storage ==
2
*/
?>
Please note that SplObjectStorage has a Bug introduced with 5.4.0, breaking object lookup in cloned instances of derived classes that overwrite getHash().
This is a confirmed Bug: https://bugs.php.net/bug.php?id=67582
Example:
<?php
class MyObjectStorage extends SplObjectStorage {
// Overwrite getHash() with just some (working) test-method
public function getHash($object) { return get_class($object); }
}
class TestObject {}
$list = new MyObjectStorage(); // No issues if using "new SplObjectStorage()"
$list->attach(new TestObject());
foreach($list as $x) var_dump($list->offsetExists($x)); // TRUE
$list2 = clone $list;
foreach($list2 as $x) var_dump($list2->offsetExists($x)); // FALSE
?>
For anyone having issues with SplObjectStorages containing corrupt member variables after garbage collection (FatalErrorException after serializing): we used following fix to great effect
<?php
class FixedSplObjectStorage extends SplObjectStorage
{
public function serialize()
{
$goodPortion = 'N;;m:a:0:{}';
$startKey = 'N;;m:a:';
$serialized = parent::serialize();
$startPos = strpos($serialized, $startKey);
if ($startPos !== false) {
$serialized = substr_replace($serialized, $goodPortion, $startPos, -1);
}
return $serialized;
}
}
?>
Keep in mind that foreach() will copy your array before iterating, SplObjectStorage does not. If you have a sub call within an iteration that also calls foreach() on the object storage again, the iterator position collides!
To be safe use:
<?php
foreach(clone $myStorage as $obj) {
}
?>
if you're looking for a ResourceStorage, check https://gist.github.com/divinity76/b8041e073b74bdeab562a075fc94217f
(i needed it for socket programming with socket_select())
<?php
/**
* For simple use cases (where you want to keep objects in a map)
* I would suggest to stick to an plain old array. Just use the object
* hash as array key.
*/
$entity1 = new stdClass();
$entity2 = new stdClass();
$entities = [];
$entities[spl_object_hash($entity1)] = $entity1;
$entities[spl_object_hash($entity2)] = $entity2;
// object hashes are hard to distinguish so you could run a hash function
// on them for better readability.
$entities[md5(spl_object_hash($entity1))] = $entity1;
$entities[md5(spl_object_hash($entity2))] = $entity2;
print_r($entities);
SplObjectStorage class can be nicely used in Observer pattern, for example:
<?php
class Subject implements \SplSubject
{
private $observers;
public function __construct()
{
$this->observers = new \SplObjectStorage;
}
public function attach(\SplObserver $observer)
{
$this->observers->attach($observer);
}
public function detach(\SplObserver $observer)
{
$this->observers->detach($observer);
}
public function notify()
{
foreach ($this->observers as $observer) {
$observer->update($this);
}
}
}
?>
If you assign an array() to an object in SplObjectStorage and then try to modify its individual elements, you'll probably find it doesn't work.
Instead, you can use ArrayObject(), which will emulate array behaviour.
<?php
$storage = new SplObjectStorage();
$obj1 = new StdClass();
$obj2 = new StdClass();
$storage[$obj1] = array();
$storage[$obj2] = new ArrayObject();
$storage[$obj1]['person'] = 'Jana'; // Won't work (PHP Notice: Indirect modification of overloaded element of SplObjectStorage has no effect)
$storage[$obj2]['person'] = 'Jana'; // Works
var_dump($storage[$obj1]['person']); // NULL (PHP Notice: Undefined index: person)
var_dump($storage[$obj2]['person']); // string(4) "Jana"
?>