Constructors and Destructors
Constructor
PHP 5 allows developers to declare constructor methods for classes. Classes which have a constructor method call this method on each newly-created object, so it is suitable for any initialization that the object may need before it is used.
Note: Parent constructors are not called implicitly if the child class defines a constructor. In order to run a parent constructor, a call to parent::__construct() within the child constructor is required. If the child does not define a constructor then it may be inherited from the parent class just like a normal class method (if it was not declared as private).
Example #1 using new unified constructors
<?php
class BaseClass {
function __construct() {
print "In BaseClass constructor\n";
}
}
class SubClass extends BaseClass {
function __construct() {
parent::__construct();
print "In SubClass constructor\n";
}
}
class OtherSubClass extends BaseClass {
// inherits BaseClass's constructor
}
// In BaseClass constructor
$obj = new BaseClass();
// In BaseClass constructor
// In SubClass constructor
$obj = new SubClass();
// In BaseClass constructor
$obj = new OtherSubClass();
?>
For backwards compatibility, if PHP 5 cannot find a __construct() function for a given class, and the class did not inherit one from a parent class, it will search for the old-style constructor function, by the name of the class. Effectively, it means that the only case that would have compatibility issues is if the class had a method named __construct() which was used for different semantics.
Unlike with other methods, PHP will not generate an
E_STRICT
level error message when
__construct() is overridden with different parameters
than the parent __construct() method has.
As of PHP 5.3.3, methods with the same name as the last element of a namespaced class name will no longer be treated as constructor. This change doesn't affect non-namespaced classes.
Example #2 Constructors in namespaced classes
<?php
namespace Foo;
class Bar {
public function Bar() {
// treated as constructor in PHP 5.3.0-5.3.2
// treated as regular method as of PHP 5.3.3
}
}
?>
Destructor
PHP 5 introduces a destructor concept similar to that of other object-oriented languages, such as C++. The destructor method will be called as soon as there are no other references to a particular object, or in any order during the shutdown sequence.
Example #3 Destructor Example
<?php
class MyDestructableClass {
function __construct() {
print "In constructor\n";
$this->name = "MyDestructableClass";
}
function __destruct() {
print "Destroying " . $this->name . "\n";
}
}
$obj = new MyDestructableClass();
?>
Like constructors, parent destructors will not be called implicitly by the engine. In order to run a parent destructor, one would have to explicitly call parent::__destruct() in the destructor body. Also like constructors, a child class may inherit the parent's destructor if it does not implement one itself.
The destructor will be called even if script execution is stopped using exit(). Calling exit() in a destructor will prevent the remaining shutdown routines from executing.
Note:
Destructors called during the script shutdown have HTTP headers already sent. The working directory in the script shutdown phase can be different with some SAPIs (e.g. Apache).
Note:
Attempting to throw an exception from a destructor (called in the time of script termination) causes a fatal error.
- Введение
- Основы
- Свойства
- Константы классов
- Автоматическая загрузка классов
- Конструкторы и деструкторы
- Область видимости
- Наследование
- Оператор разрешения области видимости (::)
- Ключевое слово "static"
- Абстрактные классы
- Интерфейсы объектов
- Трейты
- Anonymous classes
- Перегрузка
- Итераторы объектов
- Магические методы
- Ключевое слово "final"
- Клонирование объектов
- Сравнение объектов
- Контроль типа
- Позднее статическое связывание
- Объекты и ссылки
- Сериализация объектов
- Журнал изменений ООП
Коментарии
Peter has suggested using static methods to compensate for unavailability of multiple constructors in PHP. This works fine for most purposes, but if you have a class hierarchy and want to delegate parts of initialization to the parent class, you can no longer use this scheme. It is because unlike constructors, in a static method you need to do the instantiation yourself. So if you call the parent static method, you will get an object of parent type which you can't continue to initialize with derived class fields.
Imagine you have an Employee class and a derived HourlyEmployee class and you want to be able to construct these objects out of some XML input too.
<?php
class Employee {
public function __construct($inName) {
$this->name = $inName;
}
public static function constructFromDom($inDom)
{
$name = $inDom->name;
return new Employee($name);
}
private $name;
}
class HourlyEmployee extends Employee {
public function __construct($inName, $inHourlyRate) {
parent::__construct($inName);
$this->hourlyRate = $inHourlyRate;
}
public static function constructFromDom($inDom)
{
// can't call parent::constructFromDom($inDom)
// need to do all the work here again
$name = $inDom->name; // increased coupling
$hourlyRate = $inDom->hourlyrate;
return new EmployeeHourly($name, $hourlyRate);
}
private $hourlyRate;
}
?>
The only solution is to merge the two constructors in one by adding an optional $inDom parameter to every constructor.
i have written a quick example about the order of destructors and shutdown functions in php 5.2.1:
<?php
class destruction {
var $name;
function destruction($name) {
$this->name = $name;
register_shutdown_function(array(&$this, "shutdown"));
}
function shutdown() {
echo 'shutdown: '.$this->name."\n";
}
function __destruct() {
echo 'destruct: '.$this->name."\n";
}
}
$a = new destruction('a: global 1');
function test() {
$b = new destruction('b: func 1');
$c = new destruction('c: func 2');
}
test();
$d = new destruction('d: global 2');
?>
this will output:
shutdown: a: global 1
shutdown: b: func 1
shutdown: c: func 2
shutdown: d: global 2
destruct: b: func 1
destruct: c: func 2
destruct: d: global 2
destruct: a: global 1
conclusions:
destructors are always called on script end.
destructors are called in order of their "context": first functions, then global objects
objects in function context are deleted in order as they are set (older objects first).
objects in global context are deleted in reverse order (older objects last)
shutdown functions are called before the destructors.
shutdown functions are called in there "register" order. ;)
regards, J
When a script is in the process of die()ing, you can't count on the order in which __destruct() will be called.
For a script I have been working on, I wanted to do transparent low-level encryption of any outgoing data. To accomplish this, I used a global singleton class configured like this:
class EncryptedComms
{
private $C;
private $objs = array();
private static $_me;
public static function destroyAfter(&$obj)
{
self::getInstance()->objs[] =& $obj;
/*
Hopefully by forcing a reference to another object to exist
inside this class, the referenced object will need to be destroyed
before garbage collection can occur on this object. This will force
this object's destruct method to be fired AFTER the destructors of
all the objects referenced here.
*/
}
public function __construct($key)
{
$this->C = new SimpleCrypt($key);
ob_start(array($this,'getBuffer'));
}
public static function &getInstance($key=NULL)
{
if(!self::$_me && $key)
self::$_me = new EncryptedComms($key);
else
return self::$_me;
}
public function __destruct()
{
ob_end_flush();
}
public function getBuffer($str)
{
return $this->C->encrypt($str);
}
}
In this example, I tried to register other objects to always be destroyed just before this object. Like this:
class A
{
public function __construct()
{
EncryptedComms::destroyAfter($this);
}
}
One would think that the references to the objects contained in the singleton would be destroyed first, but this is not the case. In fact, this won't work even if you reverse the paradigm and store a reference to EncryptedComms in every object you'd like to be destroyed before it.
In short, when a script die()s, there doesn't seem to be any way to predict the order in which the destructors will fire.
Ensuring that instance of some class will be available in destructor of some other class is easy: just keep a reference to that instance in this other class.
It's always the easy things that get you -
Being new to OOP, it took me quite a while to figure out that there are TWO underscores in front of the word __construct.
It is __construct
Not _construct
Extremely obvious once you figure it out, but it can be sooo frustrating until you do.
I spent quite a bit of needless time debugging working code.
I even thought about it a few times, thinking it looked a little long in the examples, but at the time that just seemed silly(always thinking "oh somebody would have made that clear if it weren't just a regular underscore...")
All the manuals I looked at, all the tuturials I read, all the examples I browsed through - not once did anybody mention this!
(please don't tell me it's explained somewhere on this page and I just missed it, you'll only add to my pain.)
I hope this helps somebody else!
Please be aware of when using __destruct() in which you are unsetting variables...
Consider the following code:
<?php
class my_class {
public $error_reporting = false;
function __construct($error_reporting = false) {
$this->error_reporting = $error_reporting;
}
function __destruct() {
if($this->error_reporting === true) $this->show_report();
unset($this->error_reporting);
}
?>
The above will result in an error:
Notice: Undefined property: my_class::$error_reporting in my_class.php on line 10
It appears as though the variable will be unset BEFORE it actually can execute the if statement. Removing the unset will fix this. It's not needed anyways as PHP will release everything anyways, but just in case you run across this, you know why ;)
Be aware of potential memory leaks caused by circular references within objects. The PHP manual states "[t]he destructor method will be called as soon as all references to a particular object are removed" and this is precisely true: if two objects reference each other (or even if one object has a field that points to itself as in $this->foo = $this) then this reference will prevent the destructor being called even when there are no other references to the object at all. The programmer can no longer access the objects, but they still stay in memory.
Consider the following example:
<?php
header("Content-type: text/plain");
class Foo {
/**
* An indentifier
* @var string
*/
private $name;
/**
* A reference to another Foo object
* @var Foo
*/
private $link;
public function __construct($name) {
$this->name = $name;
}
public function setLink(Foo $link){
$this->link = $link;
}
public function __destruct() {
echo 'Destroying: ', $this->name, PHP_EOL;
}
}
// create two Foo objects:
$foo = new Foo('Foo 1');
$bar = new Foo('Foo 2');
// make them point to each other
$foo->setLink($bar);
$bar->setLink($foo);
// destroy the global references to them
$foo = null;
$bar = null;
// we now have no way to access Foo 1 or Foo 2, so they OUGHT to be __destruct()ed
// but they are not, so we get a memory leak as they are still in memory.
//
// Uncomment the next line to see the difference when explicitly calling the GC:
// gc_collect_cycles();
//
// see also: features.gc
//
// create two more Foo objects, but DO NOT set their internal Foo references
// so nothing except the vars $foo and $bar point to them:
$foo = new Foo('Foo 3');
$bar = new Foo('Foo 4');
// destroy the global references to them
$foo = null;
$bar = null;
// we now have no way to access Foo 3 or Foo 4 and as there are no more references
// to them anywhere, their __destruct() methods are automatically called here,
// BEFORE the next line is executed:
echo 'End of script', PHP_EOL;
?>
This will output:
Destroying: Foo 3
Destroying: Foo 4
End of script
Destroying: Foo 1
Destroying: Foo 2
But if we uncomment the gc_collect_cycles(); function call in the middle of the script, we get:
Destroying: Foo 2
Destroying: Foo 1
Destroying: Foo 3
Destroying: Foo 4
End of script
As may be desired.
NOTE: calling gc_collect_cycles() does have a speed overhead, so only use it if you feel you need to.
As of PHP 5.3.10 destructors are not run on shutdown caused by fatal errors.
For example:
<?php
class Logger
{
protected $rows = array();
public function __destruct()
{
$this->save();
}
public function log($row)
{
$this->rows[] = $row;
}
public function save()
{
echo '<ul>';
foreach ($this->rows as $row)
{
echo '<li>', $row, '</li>';
}
echo '</ul>';
}
}
$logger = new Logger;
$logger->log('Before');
$nonset->foo();
$logger->log('After');
?>
Without the $nonset->foo(); line, Before and After will both be printed, but with the line neither will be printed.
One can however register the destructor or another method as a shutdown function:
<?php
class Logger
{
protected $rows = array();
public function __construct()
{
register_shutdown_function(array($this, '__destruct'));
}
public function __destruct()
{
$this->save();
}
public function log($row)
{
$this->rows[] = $row;
}
public function save()
{
echo '<ul>';
foreach ($this->rows as $row)
{
echo '<li>', $row, '</li>';
}
echo '</ul>';
}
}
$logger = new Logger;
$logger->log('Before');
$nonset->foo();
$logger->log('After');
?>
Now Before will be printed, but not After, so you can see that a shutdown occurred after Before.
<?php
/**
* a funny example Mobile class
*
* @author Yousef Ismaeil Cliprz[At]gmail[Dot]com
*/
class Mobile {
/**
* Some device properties
*
* @var string
* @access public
*/
public $deviceName,$deviceVersion,$deviceColor;
/**
* Set some values for Mobile::properties
*
* @param string device name
* @param string device version
* @param string device color
*/
public function __construct ($name,$version,$color) {
$this->deviceName = $name;
$this->deviceVersion = $version;
$this->deviceColor = $color;
echo "The ".__CLASS__." class is stratup.<br /><br />";
}
/**
* Some Output
*
* @access public
*/
public function printOut () {
echo 'I have a '.$this->deviceName
.' version '.$this->deviceVersion
.' my device color is : '.$this->deviceColor;
}
/**
* Umm only for example we will remove Mobile::$deviceName Hum not unset only to check how __destruct working
*
* @access public
*/
public function __destruct () {
$this->deviceName = 'Removed';
echo '<br /><br />Dumpping Mobile::deviceName to make sure its removed, Olay :';
var_dump($this->deviceName);
echo "<br />The ".__CLASS__." class is shutdown.";
}
}
// Oh ya instance
$mob = new Mobile('iPhone','5','Black');
// print output
$mob->printOut();
?>
The Mobile class is stratup.
I have a iPhone version 5 my device color is : Black
Dumpping Mobile::deviceName to make sure its removed, Olay :
string 'Removed' (length=7)
The Mobile class is shutdown.
The __destruct magic method must be public.
public function __destruct()
{
;
}
The method will automatically be called externally to the instance. Declaring __destruct as protected or private will result in a warning and the magic method will not be called.
Note: In PHP 5.3.10 i saw strange side effects while some Destructors were declared as protected.
To better understand the __destrust method:
class A {
protected $id;
public function __construct($id)
{
$this->id = $id;
echo "construct {$this->id}\n";
}
public function __destruct()
{
echo "destruct {$this->id}\n";
}
}
$a = new A(1);
echo "-------------\n";
$aa = new A(2);
echo "=============\n";
The output content:
construct 1
-------------
construct 2
=============
destruct 2
destruct 1
*<Double post> I can't edit my previous note to elaborate on modifiers. Please excuse me.*
If both parent and child classes have a method with the same name defined, and it is called in parent's constructor, using `parent::__construct()` will call the method in the child.
<?php
class A {
public function __construct() {
$this->method();
}
public function method() {
echo 'A' . PHP_EOL;
}
}
class B extends A {
public function __construct() {
parent::__construct();
}
}
class C extends A {
public function __construct() {
parent::__construct();
}
public function method() {
echo 'C' . PHP_EOL;
}
}
$b = new B; // A
$c = new C; // C
?>
In this example both A::method and C::method are public.
You may change A::method to protected, and C::method to protected or public and it will still work the same.
If however you set A::method as private, it doesn't matter whether C::method is private, protected or public. Both $b and $c will echo 'A'.
Please note that constructor argument promotion is kind of half-baked (at least as of 8.1 and it does not look to be changed in 8.2) and you are not allowed to reuse promoted argument with other promoted arguments. For example having "old style" constructor:
<?php
public function __construct(protected string $val, protected Foo $foo = null) {
$this->val = $val;
$this->foo = $foo ?? new Foo($val);
}
?>
you will not be able to use argument promotion like this:
<?php
public function __construct(protected string $val, protected Foo $foo = new Foo($val)) {}
?>
nor
<?php
public function __construct(protected string $val, protected Foo $foo = new Foo($this->val)) {}
?>
as in both cases you will face "PHP Fatal error: Constant expression contains invalid operations".
There are other advantages to using static factory methods to wrap object construction instead of bare constructor calls.
As well as allowing for different methods to use in different scenarios, with more relevant names both for the methods and the parameters and without the constructor having to handle different sets of arguments of different types:
* You can do all your input validation before attempting to construct the object.
* The object itself can bypass that input validation when constructing new instances of its own class, since you can ensure that it knows what it's doing.
* With input validation/preprocessing moved to the factory methods, the constructor itself can often be reduced to "set these properties to these arguments", meaning the constructor promotion syntax becomes more useful.
* Having been hidden away from users, the constructor's signature can be a bit uglier without becoming a pain for them. Heh.
* Static methods can be lifted and passed around as first class closures, to be called in the normal fashion wherever functions can be called, without the special "new" syntax.
* The factory method need not return a new instance of that exact class. It could return a pre-existing instance that would do the same job as the new one would (especially useful in the case of immutable "value type" objects by reducing duplication); or a simpler or more specific subclass to do the job with less overhead than a more generic instance of the original class. Returning a subclass means LSP still holds.